The simulation now includes enough interactions for you to experience Eve’s life from birth until around 40 years old, leading up to the first major puzzle. As mentioned in my previous post, I’ve been focusing on the Editor side of things while still working through the design complexity of representing an entire lifetime as a […]
Author: Luis Antonio
Editor Mode – First Draft
One of the main challenges of this project, when it came to creating something tangible, was figuring out how to represent it. The game spans the entire lifespan of a character, from birth to death, flashing through key moments and allowing players to make choices that affect not only their own lives but also the […]
And so it begins…
This project has been in gestation for almost two years. It has taken many forms, and over the past year, it has started to resemble something with enough potential to complete a prototype. I remember this distinct feeling when creating Twelve Minutes and it was around this stage of development that I began documenting the […]